/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include "../common.hpp"
using namespace e2d;
namespace
{
struct node_rotator {
};
struct renderer_rotator {
v3f axis;
};
class game_system final : public systems::update_system {
public:
void process(
ecs::registry& owner,
const systems::update_event& event) override
{
E2D_UNUSED(owner, event);
const keyboard& k = the().keyboard();
if ( k.is_key_just_released(keyboard_key::f12) ) {
the().toggle_visible(!the().visible());
}
if ( k.is_key_just_released(keyboard_key::escape) ) {
the().set_should_close(true);
}
if ( k.is_key_pressed(keyboard_key::lsuper) && k.is_key_just_released(keyboard_key::enter) ) {
the().toggle_fullscreen(!the().fullscreen());
}
}
};
class camera_system final : public systems::render_system {
public:
void process(
ecs::registry& owner,
const systems::render_event& event) override
{
E2D_UNUSED(event);
owner.for_joined_components(
[](const ecs::const_entity&, camera& cam){
if ( !cam.target() ) {
cam.viewport(
the().framebuffer_size());
cam.projection(math::make_orthogonal_lh_matrix4(
the().real_size().cast_to(), 0.f, 1000.f));
}
});
}
};
class rotator_system final : public systems::update_system {
public:
void process(
ecs::registry& owner,
const systems::update_event& event) override
{
owner.for_joined_components(
[&event](const ecs::const_entity&, const node_rotator&, actor& act){
const node_iptr node = act.node();
if ( node ) {
node->rotation(make_rad(event.time));
}
});
owner.for_joined_components(
[&event](const ecs::const_entity&, const renderer_rotator& rot, renderer& r){
const q4f q = math::make_quat_from_axis_angle(
make_rad(event.time),
rot.axis);
r.rotation(q);
});
}
};
class game final : public starter::application {
public:
bool initialize() final {
return create_scene()
&& create_camera()
&& create_systems();
}
private:
bool create_scene() {
auto model_res = the().load_asset("models/gnome/gnome_model.json");
auto model_mat = the().load_asset("models/gnome/gnome_material.json");
auto sprite_res = the().load_asset("sprites/ship_sprite.json");
auto sprite_mat = the().load_asset("materials/sprite_material_normal.json");
auto flipbook_res = the().load_asset("sprites/cube_flipbook.json");
if ( !model_res || !model_mat || !sprite_res || !sprite_mat || !flipbook_res ) {
return false;
}
auto scene_i = the().instantiate();
scene_i.component().assign();
{
prefab prefab;
prefab.prototype()
.component(v3f::unit_y())
.component(renderer().materials({model_mat}))
.component(model_res);
the().instantiate(
prefab,
scene_i.component()->node(),
make_trs2(v2f{0,50.f}, radf::zero(), v2f{20.f}));
}
{
prefab prefab;
prefab.prototype()
.component()
.component()
.component(sprite_renderer(sprite_res)
.materials({{"normal", sprite_mat}}));
the().instantiate(
prefab,
scene_i.component()->node(),
math::make_translation_trs2(v2f{0,-50.f}));
}
{
prefab prefab_a;
prefab_a.prototype()
.component()
.component()
.component(sprite_renderer()
.filtering(false)
.materials({{"normal", sprite_mat}}))
.component(flipbook_player(flipbook_res)
.play("idle")
.looped(true));
for ( std::size_t i = 0; i < 2; ++i )
for ( std::size_t j = 0; j < 5; ++j ) {
t2f trans{
{-80.f + j * 40.f, -200.f + i * 40.f},
radf::zero(),
{2.f,2.f}};
gobject inst = the().instantiate(
prefab_a,
scene_i.component()->node(),
trans);
prefab prefab_b = prefab_a;
prefab_b.prototype()
.component()
.component(node::create(make_trs2(
v2f{20.f,0.f},
radf::zero(),
v2f{0.3f,0.3f})));
the().instantiate(
prefab_b,
inst.component()->node());
}
}
return true;
}
bool create_camera() {
auto camera_i = the().instantiate();
camera_i.component().assign(camera()
.background({1.f, 0.4f, 0.f, 1.f}));
camera_i.component().assign(node::create(camera_i));
return true;
}
bool create_systems() {
ecs::registry_filler(the().registry())
.feature(ecs::feature()
.add_system()
.add_system()
.add_system());
return true;
}
};
}
int e2d_main(int argc, char *argv[]) {
const auto starter_params = starter::parameters(
engine::parameters("sample_03", "enduro2d")
.timer_params(engine::timer_parameters()
.maximal_framerate(100)));
modules::initialize(argc, argv, starter_params).start();
modules::shutdown();
return 0;
}