/******************************************************************************* * This file is part of the "Enduro2D" * For conditions of distribution and use, see copyright notice in LICENSE.md * Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com) ******************************************************************************/ #include "../common.hpp" using namespace e2d; namespace { class game_system final : public ecs::system { public: void process(ecs::registry& owner) override { E2D_UNUSED(owner); const keyboard& k = the().keyboard(); if ( k.is_key_just_released(keyboard_key::f12) ) { the().toggle_visible(!the().visible()); } if ( k.is_key_just_released(keyboard_key::escape) ) { the().set_should_close(true); } if ( k.is_key_pressed(keyboard_key::lsuper) && k.is_key_just_released(keyboard_key::enter) ) { the().toggle_fullscreen(!the().fullscreen()); } // use keys R, J, G to start animations const bool roar = k.is_key_just_pressed(keyboard_key::r); const bool jump = k.is_key_just_pressed(keyboard_key::j); const bool gun_grab = k.is_key_just_pressed(keyboard_key::g); if ( roar || jump || gun_grab ) { owner.for_each_component( [&owner, roar, jump, gun_grab] (ecs::entity_id e, const spine_player& player) { if ( !player.has_animation("walk") ) { return; } auto& events = ecs::entity(owner, e).assign_component(); if ( roar ) { events.commands().push_back(spine_animation_event::set_anim{0, "roar", false, "1"}); } else if ( jump ) { events.commands().push_back(spine_animation_event::set_anim{0, "jump", false, "1"}); } else if ( gun_grab ) { events.commands().push_back(spine_animation_event::set_anim{1, "gun-grab", false, ""}); events.commands().push_back(spine_animation_event::add_anim{1, "gun-holster", false, secf(3.0f), ""}); } }); } owner.for_joined_components( [&owner](ecs::entity_id e, const spine_player::on_complete_event& events, spine_player& player) { auto& new_events = ecs::entity(owner, e).assign_component(); for ( auto& ev : events.completed() ) { if ( ev == "1" ) { new_events.commands().push_back(spine_animation_event::add_anim{0, "walk", true, secf(), ""}); } } }); } }; class camera_system final : public ecs::system { public: void process(ecs::registry& owner) override { owner.for_joined_components( [](const ecs::const_entity&, camera& cam){ if ( !cam.target() ) { cam.viewport( the().real_size()); cam.projection(math::make_orthogonal_lh_matrix4( the().real_size().cast_to(), 0.f, 1000.f)); } }); } }; class game final : public starter::application { public: bool initialize() final { return create_scene() && create_camera() && create_systems(); } private: bool create_scene() { auto scene_prefab_res = the().load_asset("scene_spine_prefab.json"); auto scene_go = scene_prefab_res ? the().instantiate(scene_prefab_res->content()) : nullptr; return !!scene_go; } bool create_camera() { auto camera_i = the().instantiate(); camera_i->entity_filler() .component(camera() .background({1.f, 0.4f, 0.f, 1.f})) .component(node::create(camera_i)); return true; } bool create_systems() { ecs::registry_filler(the().registry()) .system(world::priority_update) .system(world::priority_pre_render); return true; } }; } int e2d_main(int argc, char *argv[]) { const auto starter_params = starter::parameters( engine::parameters("sample_07", "enduro2d") .timer_params(engine::timer_parameters() .maximal_framerate(100))); modules::initialize(argc, argv, starter_params).start(); modules::shutdown(); return 0; }