/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include "../common.hpp"
using namespace e2d;
namespace
{
class game_system final : public ecs::system {
public:
void process(ecs::registry& owner) override {
E2D_UNUSED(owner);
const keyboard& k = the().keyboard();
if ( k.is_key_just_released(keyboard_key::f12) ) {
the().toggle_visible(!the().visible());
}
if ( k.is_key_just_released(keyboard_key::escape) ) {
the().set_should_close(true);
}
if ( k.is_key_pressed(keyboard_key::lsuper) && k.is_key_just_released(keyboard_key::enter) ) {
the().toggle_fullscreen(!the().fullscreen());
}
// use keys R, J, G to start animations
const bool roar = k.is_key_just_pressed(keyboard_key::r);
const bool jump = k.is_key_just_pressed(keyboard_key::j);
const bool gun_grab = k.is_key_just_pressed(keyboard_key::g);
if ( roar || jump || gun_grab ) {
owner.for_each_component([
roar, jump, gun_grab
](ecs::entity e, const spine_player& p) {
if ( roar && p.has_animation("roar") ) {
e.ensure_component().add_command(
spine_player_cmd::set_anim_cmd(0, "roar")
.complete_message("to_walk"));
} else if ( jump && p.has_animation("jump") ) {
e.ensure_component().add_command(
spine_player_cmd::set_anim_cmd(0, "jump")
.complete_message("to_walk"));
} else if ( gun_grab && p.has_animation("gun-grab") ) {
e.ensure_component()
.add_command(spine_player_cmd::set_anim_cmd(1, "gun-grab"))
.add_command(spine_player_cmd::add_anim_cmd(1, "gun-holster")
.delay(secf(3.f)));
}
});
}
owner.for_joined_components([
](ecs::entity e, const spine_player_evt& pe, spine_player& p) {
for ( const auto& evt : pe.events() ) {
if ( auto complete_evt = std::get_if(&evt);
complete_evt && complete_evt->message() == "to_walk" )
{
e.ensure_component().add_command(
spine_player_cmd::add_anim_cmd(0, "walk")
.loop(true));
}
}
});
}
};
class camera_system final : public ecs::system {
public:
void process(ecs::registry& owner) override {
owner.for_joined_components(
[](const ecs::const_entity&, camera& cam){
if ( !cam.target() ) {
cam.viewport(
the().real_size());
cam.projection(math::make_orthogonal_lh_matrix4(
the().real_size().cast_to(), 0.f, 1000.f));
}
});
}
};
class game final : public starter::application {
public:
bool initialize() final {
return create_scene()
&& create_systems();
}
private:
bool create_scene() {
auto scene_prefab_res = the().load_asset("scenes/spine_scene_prefab.json");
auto scene_go = scene_prefab_res
? the().instantiate(scene_prefab_res->content())
: nullptr;
return !!scene_go;
}
bool create_systems() {
ecs::registry_filler(the().registry())
.system(world::priority_update)
.system(world::priority_pre_render);
return true;
}
};
}
int e2d_main(int argc, char *argv[]) {
const auto starter_params = starter::parameters(
engine::parameters("sample_06", "enduro2d")
.window_params(engine::window_parameters()
.size({1024, 768}))
.timer_params(engine::timer_parameters()
.maximal_framerate(100)));
modules::initialize(argc, argv, starter_params).start();
modules::shutdown();
return 0;
}