---@class sprite_renderer local sprite_renderer = { ---@type color32 tint = color32.white(), ---@type v2f scale = v2f.unit(), ---@type sprite_renderer_modes mode = sprite_renderer.modes.simple, ---@type sprite_renderer_blendings blending = sprite_renderer.blendings.normal, ---@type boolean filtering = true, ---@type sprite_asset sprite = nil } ---@class sprite_renderer_modes sprite_renderer.modes = { simple = "simple", sliced = "sliced" } ---@class sprite_renderer_blendings sprite_renderer.blendings = { normal = "normal", additive = "additive", multiply = "multiply", screen = "screen" } ---@type sprite_renderer _G.sprite_renderer = _G.sprite_renderer or sprite_renderer