diff --git a/samples/bin/library/sdf_shader.frag b/samples/bin/library/sdf_shader.frag index 9047aa37..c6958018 100644 --- a/samples/bin/library/sdf_shader.frag +++ b/samples/bin/library/sdf_shader.frag @@ -14,14 +14,14 @@ varying vec4 v_color; void main() { float distance = 1.0 - texture2D(u_texture, v_st0).a; - float alpha = smoothstep(u_char_width + u_char_edge, u_char_width, distance); + float alpha = 1.0 - smoothstep(u_char_width, u_char_width + u_char_edge, distance); - float outline_alpha = smoothstep(u_outline_width + u_outline_edge, u_outline_width, distance); + float outline_alpha = 1.0 - smoothstep(u_outline_width, u_outline_width + u_outline_edge, distance); float overall_alpha = alpha + (1.0 - alpha) * outline_alpha; vec4 overall_color = mix(u_outline_color, v_color, alpha / overall_alpha); float distance_shadow = 1.0 - texture2D(u_texture, v_st0 + u_shadow_offset).a; - float shadow_alpha = smoothstep(u_shadow_width + u_shadow_edge, u_shadow_width, distance_shadow); + float shadow_alpha = 1.0 - smoothstep(u_shadow_width, u_shadow_width + u_shadow_edge, distance_shadow); vec4 shadow = vec4(u_shadow_color.rgb, shadow_alpha); gl_FragColor = mix(shadow, overall_color, overall_alpha);