cmake_minimum_required(VERSION 3.11 FATAL_ERROR) project(enduro2d-bootstrap) # # linking mode # if(MSVC) option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" OFF) if(NOT USE_MSVC_RUNTIME_LIBRARY_DLL) foreach(flag CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO) if(${flag} MATCHES "/MD") string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}") endif() if(${flag} MATCHES "/MDd") string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}") endif() endforeach() endif() endif() # # include enduro2d # set(E2D_BUILD_SAMPLES OFF CACHE BOOL "" FORCE) set(E2D_BUILD_TOOLSET OFF CACHE BOOL "" FORCE) set(E2D_BUILD_UNTESTS OFF CACHE BOOL "" FORCE) add_subdirectory(modules/enduro2d) # # project sources # file(GLOB_RECURSE PROJECT_SOURCES sources/*.*) source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${PROJECT_SOURCES}) # # project executable # add_executable(${PROJECT_NAME} ${PROJECT_SOURCES}) target_link_libraries(${PROJECT_NAME} ${E2D_LIBRARIES}) target_include_directories(${PROJECT_NAME} PRIVATE ${E2D_INCLUDE_DIRS}) set_target_properties(${PROJECT_NAME} PROPERTIES CXX_STANDARD 14 CXX_STANDARD_REQUIRED YES CXX_EXTENSIONS NO)