# ecs.hpp [![travis][badge.travis]][travis] [![appveyor][badge.appveyor]][appveyor] [![codecov][badge.codecov]][codecov] [![language][badge.language]][language] [![license][badge.license]][license] [![paypal][badge.paypal]][paypal] [badge.travis]: https://img.shields.io/travis/BlackMATov/ecs.hpp/master.svg?logo=travis [badge.appveyor]: https://img.shields.io/appveyor/ci/BlackMATov/ecs-hpp/master.svg?logo=appveyor [badge.codecov]: https://img.shields.io/codecov/c/github/BlackMATov/ecs.hpp/master.svg?logo=codecov [badge.language]: https://img.shields.io/badge/language-C%2B%2B14-red.svg [badge.license]: https://img.shields.io/badge/license-MIT-blue.svg [badge.paypal]: https://img.shields.io/badge/donate-PayPal-orange.svg?logo=paypal&colorA=00457C [travis]: https://travis-ci.org/BlackMATov/ecs.hpp [appveyor]: https://ci.appveyor.com/project/BlackMATov/ecs-hpp [codecov]: https://codecov.io/gh/BlackMATov/ecs.hpp [language]: https://en.wikipedia.org/wiki/C%2B%2B14 [license]: https://en.wikipedia.org/wiki/MIT_License [paypal]: https://www.paypal.me/matov [ecs]: https://github.com/BlackMATov/ecs.hpp ## Installation [ecs.hpp][ecs] is a header-only library. All you need to do is copy the headers files from `headers` directory into your project and include them: ```cpp #include "ecs.hpp/ecs.hpp" ``` Also, you can add the root repository directory to your [cmake](https://cmake.org) project: ```cmake add_subdirectory(external/ecs.hpp) target_link_libraries(your_project_target ecs.hpp) ``` ## Basic usage ```cpp struct position_component { float x; float y; position_component(float nx, float ny) : x(nx), y(ny) {} }; struct velocity_component { float dx; float dy; velocity_component(float ndx, float ndy) : dx(ndx), dy(ndy) {} }; class movement_system : public ecs_hpp::system { public: void process(ecs_hpp::registry& owner) override { owner.for_joined_components< position_component, velocity_component >([](const ecs_hpp::entity& e, position_component& p, const velocity_component& v) { p.x += v.dx; p.y += v.dy; }); } }; class gravity_system : public ecs_hpp::system { public: gravity_system(float gravity) : gravity_(gravity) {} void process(ecs_hpp::registry& owner) override { owner.for_each_component< velocity_component >([this](const ecs_hpp::entity& e, velocity_component& v) { v.dx += gravity_; v.dy += gravity_; }); } private: float gravity_; }; ecs_hpp::registry world; world.add_system(0); world.add_system(1, 9.8f); auto entity_one = world.create_entity(); world.assign_component(entity_one, 4.f, 2.f); world.assign_component(entity_one, 10.f, 20.f); auto entity_two = world.create_entity(); entity_two.assign_component(4.f, 2.f); entity_two.assign_component(10.f, 20.f); world.process_all_systems(); ``` ## API > coming soon! ## [License (MIT)](./LICENSE.md)